This is our first hero asset textured in Substance Painter at Method Melbourne. We started building this robot dog asset for a feature film project about 18 months ago. The entire asset took roughly 70 days to finish. We had a small budget and tight schedule so I decided to try out Substance Painter after hearing so much about it.
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Painting a hero asset with 30 UDIMs of UVs in Painter wasn't fun considering it didn't have a lot of the new features 18 months ago and we didn't have any tools to support it. But we did see a lot of potential in it that Mari is really lacking, which is why we've been developing our Substance pipeline since. And it seems that it's only going to get better!
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Credits:
Model/Texture done by myself, and Daniel Rath helped out with some blocking geo and articulation test on the rear legs.
Lookdev by Alex Canniccioni.
Rig by Aaron Fickling and Jordan Bartlett.