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Aquaman - Black Manta

Got to model and texture this guy when I was leading the asset team on Aquaman. It was an interesting one as when we first saw the concept from the client, he has a very unique design particularly on his helmet.
They had a practical suit on-set but the helmet was so big (in order to fit a person's head in it) that it became very comical. We ended up replacing the on-set one with our shrunk CG helmet for more than 95% of the shots. We also did full body replacement on some of those shots. The downstream departments blend that in so well the client couldn't tell the difference in review.

Model was done in Maya. Displacement in zBrush. Textured with Substance Painter as a start then Mari to finish it up.
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Credits:
Model/Texture - myself with the assistance of Jonathan Derby, who did the first pass geo on the leg armors.
Lookdev - Sandro Grassetti
Rigging - Jordan Bartlett

Full CG helmet replacement in this shot.

Full CG helmet replacement in this shot.

One of the shots that we did full CG replacement.

One of the shots that we did full CG replacement.

The client couldn't tell we replaced the entire character in this shot.

The client couldn't tell we replaced the entire character in this shot.

There are two versions of the suit throughout the sequence - intact/damaged. We also have three levels of dust/dirt/scratch passes in texture.

There are two versions of the suit throughout the sequence - intact/damaged. We also have three levels of dust/dirt/scratch passes in texture.

Full CG render with a more beaten up version of the suit.

Full CG render with a more beaten up version of the suit.

Damaged variation.

Damaged variation.